Hotfixes: June 12, 2026
Here you'll find a list of hotfixes that address various issues related to World of Warcraft: Midnight, Mists of Pandaria Classic, Season of Discovery, Burning Crusade Classic, WoW Classic Era, and Hardcore. Some of the hotfixes below take effect the moment they were implemented, while others may require scheduled realm restarts to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.
Hotfixes
June 12, 2026
The Burning Crusade Classic
- Fixed an issue that caused Darkmoon Faire to not properly run on the first Friday of every month.
- An extra Darkmoon Faire holiday will be available in Terrokkar Forest starting June 15 until June 22.
June 10, 2026
Mists of Pandaria Classic
- Siege of Orgrimmar
- Siegecrafter Blackfuse
- Saw Blades now deal damage to Automated Shredders.
- Siegecrafter Blackfuse
Season of Discovery
- Players may now disable or re-enable XP gains by speaking with Grendag Brightbeard in Ironforge in the Forlorn Cavern or the Valley of Strength in Orgrimmar.
- Developers' notes: There is a known issue where if you disable XP gains, this change does not persist after logging out and back in. We are temporarily removing the 1g cost for disabling and re-enabling XP gains while we investigate a fix for this issue.
June 9, 2026
Delves
- Valeera will no longer ignore Vile Cursed Toads when they attack you in a delve.
Dungeons
- Darkflame Cleft
- Fixed an issue that could prevent the candle cart from progressing.
Quests
- Fixed an issue where the quest "Overcoming the Unknown: Rage-Riddled Drifter" was not properly appearing for players.
- Fixed an issue that could prevent some characters from being able to complete "Lost Legends". Affected characters will need to abandon the quest "Lost Legends" and pick it back up from Zur'Ashar Kassameh in The Den in Harandar.
Mists of Pandaria Classic
- Hilda Hornswaggle and other relevant NPCs should now be present for their daily quests in Ruins of Ogudei.
- Cooldown-reduction trinkets will continue to work while loading screens are active.
- Sylstrasza and Kyanite Stonetender should once again be present atop of Grommash Hold.
June 5, 2026
The Burning Crusade Classic
- If multiple players use a Crystalforged Darkrune at Shartuul's Transporter simultaneously, any player who does not take control of the Felguard will keep their Crystalforged Darkrune.
Mists of Pandaria Classic
- Tyrannical Gladiator's Waistbands for Season 14 now correctly cost Honor.
- Nitro Boosts no longer send players upward in Scarlet Monastery.
- Players can now voluntarily exit the Highwind Albatross in Timeless Isle.
- Players should no longer be immediately removed from the Halfhill Noodle Time daily cooking scenario.
June 3, 2026
Mists of Pandaria Classic
- Reduced the gold costs of Transmog outfit and slots by 90%.
- Developers' notes: Patch 5.5.4 was released with these gold costs unintentionally set too high.
- Removed Prideful Gladiator gear that was temporarily, unintentionally rewarded from World Bosses.
- Fixed a bug causing Battle Fatigue to work incorrectly in PvP.
- Fixed a bug preventing Warforged Seals from having a rolling weekly cap as expected.
- Fixed a bug preventing players from mounting Spectral Gryphon or Spectral Wind Rider as intended.
- Fixed a bug that briefly prevented players on some realms from buying replacement cloaks or starting legendary quests or campaign quests.
June 2, 2026
Classes
- Death Knight
- Unholy
- Resolved an issue causing Unholy Aura and Forbidden Ritual to be canceled earlier than expected.
- Unholy
Items
- Fixed an issue with the Darkmoon Dominion: Blood trinket proccing for multiple stats if they're all equally the lowest stat.
The Burning Crusade Classic
- Player versus Player
- Following an Arena match, the user interface now displays the pre-match Matchmaking Ratings (MMR) for each team.
- Developers' notes: Our goal is to provide more information, so that players can better contextualize their changing MMR.
- Following an Arena match, the user interface now displays the pre-match Matchmaking Ratings (MMR) for each team.
Mists of Pandaria Classic
- Classes
- Death Knight
- Blood
- Bloodworms again have avoidance of area-of-effect spells.
- Blood
- Death Knight
May 26, 2026
Classes
- Demon Hunter
- Developers' notes: Aldrachi Reaver performance has been below its alternative Hero Talent options, so we're buffing some of its effects to reduce the disparity.
- Havoc
- Death Sweep damage increased by 10%.
- Developers' notes: This resolves an issue from a previous update where Blade Dance damage was increased, but Death Sweep's damage was not correctly updated to match. The base damage of Death Sweep is intended to be 30% more than that of Blade Dance.
- Aldrachi Reaver: Reaver's Glaive damage increased by 15%.
- Aldrachi Reaver: Warblade's Hunger damage increased by 55%.
- Aldrachi Reaver: Wounded Quarry now deals 30% of Physical damage to the target of your Reaver's Mark (was 25%).
- Vengeance
- Aldrachi Reaver: Reaver's Glaive damage increased by 30%.
- Aldrachi Reaver: Warblade's Hunger damage increased by 55%.
- Aldrachi Reaver: Wounded Quarry now deals 25% of Physical damage to the target of your Reaver's Mark (was 20%).
- Druid
- Feral
- All damage dealt increased by 4%.
- Feral
- Mage
- Arcane
- Developers' notes: In addition to an overall damage buff, we'd like to get Sunfury's damage closer to Spellslinger's.
- All ability damage increased by 5%. Does not apply to PvP.
- Arcane Missiles damage increased by 10%. Does not apply to PvP.
- Sunfury: Burden of Power - Arcane Blast damage bonus increased to 30% (was 25%). Arcane Pulse damage bonus increased to 20% (was 15%).
- Fire
- Developers' notes: These changes are intended to increase Fire's single target damage. The value of the increase should be comparable for all Hero Talent options.
- Pyroblast damage increased by 8%. Does not apply to PvP.
- Frostfire: Frostfire Bolt damage increased by 5%. Does not apply to PvP.
- Frost
- Developers' notes: Frostfire performance is farther behind Spellslinger than we're happy with, so we're boosting a number of its talents to increase their single target and AOE damage.
- Frostfire: Frostfire Bolt damage increased by 5%. Does not apply to PvP
- Frostfire: Duality - Pyroblast damage increased by 25%.
- Frostfire: Dualcasting Adept - Shatter damage bonus increased to 40% (was 15%).
- Frostfire: Heat Sink - Flurry damage bonus increased to 25% (was 10%).
- Frostfire: Blast Radius - Comet Storm damage bonus increased to 50% (was 20%).
- Arcane
- Paladin
- Retribution
- Developers' notes: Herald of the Sun has been trailing behind Templar in overall throughput. To improve its output, we're extending its effective damage window by granting an additional Dawnlight charge. We're also aiming to further improve its AoE performance by increasing the duration extension provided by Divine Storm.
- Wake of Ashes now causes the next 3 Holy Power spending abilities to apply a Dawnlight (was 2).
- Endless Gleam now extends Dawnlight's duration by an additional 0.5 seconds when Divine Storm strikes at least 2 Dawnlights (was 0.3 seconds).
- Retribution
- Priest
- Holy
- Developers' notes: We're reducing the mana costs of some core spell casts so Holy Priest can feel more comfortable casting Prayer of Healing and Flash Heal, particularly in raid settings.
- Flash Heal mana cost reduced by 8%.
- Benediction mana cost reduced by 8%.
- Prayer of Mending mana cost reduced by 8%.
- Prayer of Healing mana cost reduced by 8%.
- Holy
- Rogue
- Developers' notes: Deathstalker damage is below the other Hero Talent options for most content and damage profiles, especially for Assassination, and to the least degree for Subtlety single target output. Changes are targeted at improving Deathstalker's total performance compared to each specialization's alternative.
- Assassination
- Deathstalker: Deathstalker's Mark damage increased by 30%.
- Deathstalker: Clear the Witnesses now increases Fan of Knives damage by 60% (was 40%).
- Deathstalker: Hunt Them Down damage increased by 25%.
- Deathstalker: Corrupt the Blood now increases Rupture damage by 20% (was 10%).
- Deathstalker: Darkest Night effect now increases Envenom damage by 35% (was 30%).
- Subtlety
- Deathstalker: Deathstalker's Mark damage increased by 30%.
- Deathstalker: Clear the Witnesses now increases Shuriken Storm damage by 60% (was 40%).
- Shaman
- Elemental
- Farseer: Ancestral Spirits from the Farseer Hero Talent tree now benefit from the critical damage increase of the Elemental Fury talent.
- Restoration
- Developers' notes: We're adjusting the mana costs of some of Restoration Shaman's basic spell casts to give them more room to spend mana on things like Chain Heal particularly in raid settings.
- The mana cost of Chain Heal, Healing Wave, and Riptide has been reduced by 5%.
- Elemental
- Warrior
- Developers' notes: These change aim to improve Colossus' performance in single target and Mountain Thane's performance in AOE relative to other Hero Talent options.
- Arms
- Colossus: Practiced Strikes - Mortal Strike and Slam damage increased by 25% (was 15%). Does not apply to PvP.
- Fury
- Mountain Thane: Thunder Blast damage increased by 30%. Does not apply to PvP.
- Protection
- Colossus: Practiced Strikes - Shield Slam damage increased by 25% (was 15%). Does not apply to PvP.
- Mountain Thane: Thunder Blast damage increased by 30%. Does not apply to PvP.
Player versus Player
- Death Knight
- Unholy
- San'layn: Vampiric Strike damage increased by 30% in PvP combat.
- Unholy
- Druid
- Balance
- Elune's Chosen: Lunar Calling now increases Starfire damage by an additional 20% in PvP combat.
- Feral
- Druid of the Claw: Ravage damage increased by 20% in PvP combat.
- Balance
- Evoker
- Preservation
- Developers' notes: Preservation has pulled ahead of the other healers partially due to their ability to withstand crowd control but also due to their raw healing output. We're reducing some of their throughput capabilities and also the uptime on Nullifying Shroud to bring them in line.
- All healing reduced by 5% in PvP combat.
- Nullifying Shroud duration reduced to 3 seconds (was 4 seconds).
- Dream Breath instant healing reduced by 17% in PvP combat.
- Preservation
- Hunter
- Survival
- Developers' notes: Survival has a strong burst window with Takedown, but outside of that, they are lacking. We'd like to reduce the heavy burst of Takedown and redistribute that power to compensate.
- Takedown damage reduced by 25% in PvP.
- Damage of all spells and abilities increased by 6% in PvP.
- Survival
- Mage
- Fire
- Developers' notes: We'd like to increase Fire's steady state damage by adjusting Fireball to reward casting, and Meteor has been harder to justify picking up than we would like in PvP.
- Fireball and Frostfire Bolt damage increased by 35% in PvP combat.
- Meteor direct damage increased by 30% in PvP combat.
- Fire
- Paladin
- Holy
- Developers' notes: Holy Light's mana cost is more restrictive in PvP than intended, so we're adjusting Divine Favor to make its use less punishing long-term.
- Divine Favor now reduces the mana cost of Holy Light by 30% (was 10%) in PvP combat.
- Fixed an issue that caused Denounce to not scale its damage with level or with buffs such as Avenging Wrath. This is about a 90% increase to its baseline output.
- Protection
- Developers' notes: Protection Paladin's damage capabilities have been higher than healthy for a spec with its utility.
- All damage reduced by 10% in PvP combat.
- Retribution
- Developers' notes: We're adjusting Divine Exaction's effectiveness to reduce Retribution's burst window.
- Templar: Divine Exaction down to 75% (was 150%) in PvP combat.
- Holy
- Priest
- Holy
- Developers' notes: We're reducing the mana cost of a few core spells for Holy Priest this week (see PvE changes for details) which is intended to help with healing in longer engagements. Additionally, Archon has felt weak compared to Oracle, so we're targeting a buff to Halo to improve its viability.
- Archon: Halo damage and healing increased by 25% in PvP combat.
- Shadow
- Developers' notes: We feel Voidweaver is in a good position in PvP. Archon's pressure is lacking in comparison, so we're targeting some of its spells to improve its output.
- Archon: Halo damage and healing increased by 25% in PvP combat.
- Archon: Mind Flay Insanity damage increased by 25% in PvP combat.
- Holy
- Shaman
- Elemental
- Developers' notes: Elemental is often relying on Ascendance for kills due to its high burst potential. These changes are intended to increase overall pressure while reducing reliance on cooldowns to score skills.
- Bloodlust and Heroism from Shamanism now increases haste by 15% (was 20%)
- Ascendance now increases Elemental Overload damage by 10% in PvP Combat (was 25%).
- Lava Burst damage increased by 15% in PvP combat.
- Lightning Bolt damage increased by 15% in PvP combat.
- Enhancement
- Developers' notes: Enhancement burst has been hard to react to during cooldowns due to a Maelstrom Weapon bug we're fixing. In addition, we're toning down the haste gained from Shamanism to reduce the cooldown pressure from Shaman DPS specializations.
- Bloodlust and Heroism from Shamanism now increases haste by 15% (was 20%) in PvP.
- Resolved an issue causing Malestrom Weapon spenders from Thorim's Invocation during Doom Winds to deal more damage than intended.
- Elemental
- Warlock
- Affliction
- Developers' notes: Hellcaller has underperformed compared to Soul Harvester and we would like to shrink that gap.
- Hellcaller: Blackened Soul damage increased by 35% in PvP combat.
- Hellcaller: Wither damage increased by 15% in PvP combat.
- Hellcaller: Mark of Xavius now causes Blackened Soul to deal 4% increased damage per stack of Wither in PvP combat (was 2%).
- Demonology
- Developers' notes: For Demonology and Destruction, we're pulling back on some of the previous reductions to Conflagrate and Ruination as they were proving to be a little heavy handed. We're also bringing up the damage of core casts like Incinerate and Hand of Gul'dan to reward Warlocks more for successful casts.
- Hand of Gul'dan damage increased by 30% in PvP combat.
- Diabolist: Ruination damage increased by 100% in PvP combat.
- Destruction
- Incinerate damage increased by 30% in PvP combat.
- Conflagrate damage increased by 60% in PvP combat.
- Diabolist: Ruination damage increased by 100% in PvP combat.
- Affliction
- Warrior
- Developers' notes: Berserker Roar's duration has been overly disruptive. Decreasing it should open up more options when deciding how to handle its effect.
- Berserker Roar's duration reduced to 5 seconds (was 10 seconds).
- Arms
- Developers' notes: Arms' overall pressure output has been slightly higher than we would like, so we're tweaking their damage down to land them in a healthier spot.
- All damage reduced by 3% in PvP combat.
May 22, 2026
Classes
- Death Knight
- Unholy
- Resolved an issue causing Forbidden Ritual aura to remain permanently on the Death Knight.
- Unholy
- Druid
- Restoration
- Reduced the number of sounds and visuals that play when using the talent Flourish with Tranquility.
- Restoration
- Priest
- Discipline
- Master the Darkness can now be tracked in the cooldown manager.
- Discipline
Player versus Player
- There is no longer a cap on the total number of Bloody Tokens a player may accumulate.
- Resolved an issue that could prevent players from earning Slayer's Rise Dominance while holding all bases.
- Paladin
- Protection
- Fixed an issue where Guardian of the Forgotten Queen could not be interrupted by some crowd control effects as intended.
- Protection
May 19, 2026
Classes
- Paladin
- Retribution
- Templar: Resolved an issue causing Hammer of Light to not cast properly in high haste situations.
- Retribution
- Warlock
- Affliction
- Fixed an issue where Soul Swap would carry Unstable Affliction stacks when entering or exiting an instanced area.
- Affliction
Dungeons and Raids
- March on Quel'Danas
- The Hall of Fame for players who have completed Mythic difficulty is now closed.
- Midnight Falls
- Fixed an issue causing The Dark Archangel to sometimes not cancel upon triggering the final phase on Mythic difficulty.
- Heaven's Glaives maximum duration reduced to 1 minute (was 2 minutes).
- Reduced the spread of Midnight Crystals on Mythic difficulty.
- Starsplinter initial damage reduced by 20% on Mythic difficulty.
- Criticality damage reduced by 20%.
Items and Rewards
- There is no longer a cap on the amount of upgrade Crests that can be accumulated by each player.
Player versus Player
- There is no longer a cap on the amount of Conquest that can be earned, for the rest of Season 1.
Quests
- The repeatable "Legends of the Haranir" quests are now available to player-characters who belong to a Warband that includes a character who has completed the first-time versions of the quests, and they may now be obtained by more than one character in your warband per week.
May 15, 2026
Achievements
- Reservation for One will now be granted to players who collect Mythic-tier fish meat multiple times in the same run.
- Additionally fixed issues with the Champion of Pahk creature in Abyss Anglers that caused it to disappear before players could catch it.
Classes
- Delves
- Nemesis Squads should no longer spawn under the world in Parhelion Plaza.
Decor Duel
- Hiders can no longer swap with Enchanted Decoys.
Dungeons and Raids
- The Voidspire
- A teleport pad now appears in the Isle of Quel'Danas for raid groups that used the raid shortcut and have bosses to defeat.
- Fallen-King Salhadaar
- Resolved an issue making the Broken Oath warning unmovable in Edit Mode.
Player versus Player
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